iCommand: NXTCommand.open() defined where? [RESOLVED]

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iCommand: NXTCommand.open() defined where? [RESOLVED]

Postby rudolphg » Thu Jul 19, 2007 9:13 pm

I have Eclipse set up and working,
and have successfully controlled two motors via Lejos previously (alpha 2).
I've upgraded to alpha 3, and I am now trying a different example.
I've copied, and slightly morphed, the code inside this constructor
from the Moonbuggy example.

I am assuming that the icommand code did not change--but
Eclipse is complaining about the NXTCommand.open() method not being
defined in the icommand code. I can't figure out where it is defined, having browsed the class file and the source file (using icommand version 0.5).
Where is that defined?
Is this a problem with static initialization, or something like that?


public DrivenAlong(String title)
{
super(title);
NXTCommand.open();
Motor.B.setSpeed(900);
Motor.C.setSpeed(900);
this.setBounds(0, 0, 300, 50);
this.addKeyListener(this);
this.setVisible(true);
}
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Postby bbagnall » Thu Jul 19, 2007 11:30 pm

Hi, the short answer is now that the new NXJ is out we will release the updated iCommand code very soon (hopefully within a week).
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icommand open() command

Postby rudolphg » Fri Jul 20, 2007 5:40 pm

I expected there would be a corresponding release of icommand.
I posted my question as much out of honest curiosity as anything else, and I admit I haven't been following the forum very closely in the past several weeks--so I'm sorry if the question is a repeat or irritated anybody.
Not my intention.
I do look for relevant information before I ask a question.
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Joined: Mon Jun 25, 2007 6:00 pm


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